Ivan Poupyrev

Ivan Poupyrev

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    • Soli
    • Jacquard
    • Aireal
    • REVEL
    • Ishin-Den-Shin
    • Printed Optics
    • Papillon
    • Botanicus Interacticus
    • Touché
    • MotionBeam
    • TeslaTouch
    • Capacitive Fingerprinting
    • SideBySide
    • Lumen
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    • Sony 12 Pixels
    • Sony Cedar phone
    • Sony Style 12 pixels service
    • Playstation Vita
    • TouchEngine
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Category Year Title Publication
  • Paper 1997

    A framework and testbed for studying manipulation techniques for immersive VR

    ACM VRST
  • Journal 2001

    The MagicBook - Moving seamlessly between reality and virtuality

    IEEE
  • Paper 2013

    PAPILLON: Expressive eyes for interactive characters

    ACM SIGGRAPH
  • Paper 2014

    3D printed interactive speakers

    ACM CHI
  • Paper 2016

    A Highly integrated 60 GHz 6-channel transceiver with antenna in package for smart sensing and short-range communications

    IEEE Journal of Solid-State Circuits
  • Paper 2016

    Biosignals as Social Cues: Ambiguity and emotional interpretation in social displays of skin conductance

    ACM DIS
  • Paper 2016

    "I don't Want to Wear a Screen": Probing perceptions of and possibilities for dynamic displays on clothing

    ACM CHI
  • Paper 2016

    Project Jacquard: Interactive digital textiles at scale

    ACM CHI
  • Paper 2016

    Interacting with Soli: Exploring fine-grained dynamic gesture recognition in the radio-frequency spectrum

    ACM UIST
  • Paper 2016

    Soli: Ubiquitous gesture sensing with millimeter wave radar

    ACM SIGGRAPH
  • Paper 2017

    Zensei: Design and longitudinal evaluation of high-speed, wireless, multi-electrode bioimpedance sensing technology for implicit, ubiquitous user recognition.

    ACM CHI
  • Magazine 2002

    Augmented Reality: Beyond the Interaction

    IDEA Magazine
  • Paper 2013

    Paper generators: harvesting energy from touching, rubbing and sliding

    ACM UIST
  • Paper 2013

    PAPILLON: designing curved display surfaces with printed optics

    ACM UIST
  • Paper 2013

    Tactile rendering of 3D features on touch surfaces

    ACM UIST
  • Paper 2013

    Lumitrack: low cost, high precision, high speed tracking with projected m-sequences

    ACM UIST
  • Paper 2013

    AIREAL: Interactive Tactile Experiences in Free Air

    ACM SIGGRAPH
  • Paper 2012

    Touché: Enhancing Touch Interaction on Humans, Screens, Liquids, and Everyday Objects

    ACM CHI
  • Paper 2012

    REVEL: tactile feedback technology for augmented reality

    ACM SIGGRAPH
  • Paper 2012

    Botanicus Interacticus: interactive plants technology

    ACM SIGGRAPH
  • Paper 2012

    Capacitive fingerprinting: exploring user differentiation by sensing electrical properties of the human body

    ACM UIST
  • Paper 2012

    Printed Optics: 3D Printing of Embedded Optical Elements for Interactive Devices

    ACM UIST
  • Paper 2011

    Motionbeam: a metaphor for character interaction with handheld projectors

    ACM CHI
  • Paper 2011

    Tactile brush: Drawing on skin with a tactile grid display

    ACM CHI
  • Paper 2011

    Control space of apparent haptic motion

    IEEE
  • Paper 2011

    SideBySide: Ad-hoc Multi-user Interaction with Handheld Projectors

    ACM UIST
  • Paper 2010

    Exploring Surround Haptics Displays

    ACM CHI
  • Paper 2010

    TeslaTouch: Electrovibration for Touch Surfaces

    ACM UIST
  • Paper 2010

    MotionBeam: Designing for Movement with Handheld Projectors

    ACM CHI
  • Paper 2010

    Sensing Human Activities with Resonant Tuning

    ACM CHI
  • Paper 2010

    12Pixels: Exploring Social Drawing on Mobile Phones

    Pervasive
  • Conferences 2008

    TwelvePixels: Drawing & Creativity on a Mobile Phone

    ACM CHI
  • Paper 2008

    Designing Embodied Interfaces for Casual Sound Recording Devices

    ACM CHI
  • Newsletter 2008

    Organic User Interfaces: Introduction to Special Issue

    ACM
  • Newsletter 2008

    Designing Kinetic Interactions for Organic User Interfaces

    ACM
  • Paper 2007

    Actuation and Tangible User Interfaces: the Vaucanson Duck, Robots, and Shape Displays

    ACM TEI
  • Conferences 2006

    D20: Interaction with Multifaceted Display Devices

    CHI
  • Paper 2004

    Gummi: a bendable computer

    ACM CHI
  • Paper 2004

    Haptic Feedback for Pen Computing: Directions and Strategies

    ACM CHI
  • Paper 2004

    Lumen: Interactive visual and shape display for calm computing

    ACM SIGGRAPH
  • Paper 2003

    Tactile interfaces for small touch screens

    ACM UIST
  • Paper 2003

    Gummi: user interface for deformable computers

    ACM CHI
  • Paper 2002

    Ambient Touch: Designing tactile interfaces for handheld devices

    ACM UIST
  • Paper 2002

    TouchEngine: A tactile display for handheld devices

    CHI
  • Paper 2002

    Drawing With Feeling: Designing Tactile Display for Pen

    ACM SIGGRAPH
  • Journal 2002

    Developing a generic augmented-reality interface

    IEEE Computer
  • Magazine 2002

    Experiments with face-to-face collaborative AR interface

    Virtual Reality
  • Paper 2001

    Tiles: A Mixed Reality Authoring Interface

    Interact
  • Paper 2001

    Augmented Reality Interface for Electronic Music Performance

    HCI
  • Paper 2001

    New interfaces for musical expression

    ACM CHI
  • Paper 2001

    A Cable-less Interaction Device for AR and VR Environments

    ISMR
  • Magazine 2001

    The Magic Book: A Transitional AR Interface

    Computers and Graphics
  • Paper 2001

    An Introduction to 3D User Interface Design

    MIT Press
  • Paper 2000

    Non-isomorphic 3D Rotational Techniques

    ACM CHI
  • Paper 2000

    Augmented Groove: Collaborative Jamming in Augmented Reality

    ACM SIGGRAPH
  • Paper 2000

    Virtual Object Manipulation on a Table-Top AR Environment

    IEEE
  • Paper 2000

    Mixing Realities in Shared Space: An Augmented Reality Interface for Collaborative Computing

  • Paper 1999

    Amplifying rotations in 3D interfaces

    ACM CHI
  • Magazine 1999

    Manipulating objects in virtual worlds: categorization and empirical evaluation of interaction techniques

    Journal of Visual Languages and Computing
  • Paper 1998

    Egocentric object manipulation in virtual environments: empirical evaluation of interaction techniques

    Eurographics
  • Paper 1998

    Virtual Notepad: handwriting in immersive VR

    IEEE
  • Paper 1997

    New interface metaphors for complex information space visualization: an ECG monitor object prototype

    IOS Press
  • Paper 1996

    interaction technique: Non-linear mapping for direct manipulation in VR

    ACM UIST
  • Japanese 2000

    Integrating Real and Virtual Worlds in Shared Space

    AROB
  • Paper 2001

    Tangible Augmented Reality for Human Computer Interaction

    Nicograph
  • Japanese 1998

    A new camera projection model and its application in re-projection

    MIRU
  • Russian 1999

    A methodology for evaluation of virtual reality user interfaces

    Journal of Automatics and Telemechanics
  • Russian 1994

    Graphical representation of the cardiovascular systems for design support

    Russian Conference on Cardiovascular Surgery
  • Russian 1993

    Scientific visualization in decision support of diagnosis and treatment of patients with cardiovascular disorders

    International Conference on Regional Informatics
  • Workshops 2000

    The Best of Two Worlds: Merging Virtual and Real for Face-to-Face Collaboration

    CSCW
  • Workshops 2001

    On-demand, In-place Help for Augmented Reality Environments

    Ubicomp
  • Newsletter 1999

    Battle of the Headsets: an informal evaluation of the latest budget-level HMDs

    VR News
  • Newsletter 1996

    SMITHSONISAUR - Virtually Dinosauric!

    IEEE Computer Society's Student Newsletter
  • Newsletter 1995

    Research in 3D user interfaces

    IEEE
  • Tutorials 2001

    Advanced topics in 3D user interface design

    ACM SIGGRAPH
  • Tutorials 2001

    Augmented reality: The interface is everywhere

    ACM SIGGRAPH
  • Tutorials 2000

    3D User interface design: fundamental techniques, theory and practice

    SIGGRAPH
  • Tutorials 1999

    The art and science of 3D interaction

    IEEE
  • Paper 1996

    Go-Go interaction technique for direct manipulation in VR

    ACM SIGGRAPH
  • Book 2004

    3D user interfaces: Theory and practice

    Addison-Wesley
  • Credits

    Design by Kellenberger–White
    Development by Twelve
    Portrait by Peter McCollough

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